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Peria chronicles american release
Peria chronicles american release






peria chronicles american release

Self._UIInfo_guideTarget.ensureType(AuxInfo.

peria chronicles american release

Self._UIInfo_guideTarget = UIStateBoundInfo(guideTarget) GuideTarget = AuxInfo.GuideTarget(subMap) Self._UIInfo_markerInfo = self._UIInfo_translateInfoMap(markerMap)įor key, subMap in ems(): Self._UIInfo_stringInfo = self._UIInfo_translateInfoMap(stateMap) InfoList.append(self.MarkerInfo(marker, (marker), marker.get('tooltip'), questType, repeatable)) StateMap = self.StateInfo(title, '', value) Lections.Mapping', rawUIDescPreq: 'None or collections.Mapping', rawUIDescTrigger: 'None or collections.Mapping'):įor state, value in ems(): MarkerInfo = collections.namedtuple('MarkerInfo', ('Target', 'MarkerType', 'Tooltip',ĭef _init_(self, questType: '', repeatable: 'bool', title: 'str', rawMarkerInfos: 'None or collections.Mapping', rawGuideTarget: 'None or collections.Mapping', rewardDesc: 'str', rawUIDesc: 'None or col StateInfo = collections.namedtuple('StateInfo', ('Title', 'Description', 'SimpleDescription')) TutorialQuestsForStats =, unexpected ui state' cinderboy AugFirst announced in 2012 as Project NT, it was confirmed today that Nexon has stopped the development of Peria Chronicles. Several internal and external tests were conducted for Peria Chronicles and Nexon concluded that the current stage of the game could not satisfy players. _STRING_TRIGGER_TYPE_RELATIONSHIP = 'relationship' Now, four months later, Korean news source Invenglobal reports that Nexon has announced that after much discussion, the development of ‘Peria Chronicles’ is stopped. _STRING_TRIGGER_TYPE_CONTRACT = 'contract' _STRING_TRIGGER_TYPE_GUARDIAN_PROPERTY = 'guardianProperty' _STRING_TRIGGER_TYPE_PROPERTY = 'property' _STRING_TRIGGER_TYPE_GUARDIAN_CHANGED = 'guardianChanged' _STRING_TRIGGER_TYPE_SELECTION = 'selection' _STRING_TRIGGER_TYPE_RANDOM_ITEM_COUNT = 'randomItemCount' _STRING_TRIGGER_TYPE_RANDOM_KILL_COUNT = 'randomKillCount' _STRING_TRIGGER_TYPE_ITEM_COUNT = 'itemCount' _STRING_TRIGGER_TYPE_KILL_COUNT = 'killCount' _STRING_TRIGGER_TYPE_PROXIMITY_ENTER = 'enter' _STRING_TRIGGER_TYPE_CONVERSATION = 'conversation' SYSTEM_MESSAGE_ID_ITEM_TURNED_IN = 'Quest_msg_item_turned_in' QUEST_VAR_KEY_TARGET_COUNT = 'targetCount' QUEST_VAR_KEY_TARGET_CLASS_ID = 'targetClassID' QUEST_STATE_CHANGE_TIMESTAMP = 'changedTime' QUEST_STATE_KEY_REWARD_APPLIED = 'rewardApplied' QUEST_STATE_KEY_PLAYED_COMPLETE_CUTSCENE = 'playedCompleteCutscene' QUEST_STATE_KEY_TRIGGERED_FORWARD_INDEX = 'triggeredForwardIndex' QUEST_STATE_KEY_BACKWARD_REVERTIBLE = 'backwardRevertible' QUEST_STATE_KEY_FORWARD_REVERTIBLE = 'forwardRevertible' QUEST_STATE_KEY_QUEST_GIVER_UID = 'questGiverUID' QUEST_STATE_KEY_PATTERN_QUEST_KEY = 'patternQuestKey' QUEST_STATE_KEY_INSTANCE_ID = 'instanceID' QUEST_STATE_KEY_RESULT_STATE = 'resultState' QUEST_STATE_KEY_PENDING_NEXT_STATE = 'pendingNextState' LOG_INFO = natuum.getLogger('quest').info LOG_DEBUG = natuum.getLogger('quest').debug Import abc, collections, enum, numbers, os, re, math, thing, natuum.util, natuum.cutscene, natuum.relationship, natuum.gameClassįrom import CarveResultEnum








Peria chronicles american release